Fun, short diversion.
Well, I knew what I was getting into from beginning this game, and that's precisely what I got. A short differences game with a neat style. The "story" was amusing and added to the particular style that you were attempting. The pixelated change was welcome and unexpected. However, it came with a glaring bug. I had muted the game's sound as to not bother my fiancee' and upon entering the first pixel picture, the sound returned and I was unable to mute it. Clicking the mute button would just create an extra layer of music.
Overall, this game was fun and short enough to not overstay it's welcome. But the glaring bug and the unoriginality of the gameplay will keep it from being a true classic.
Fixed, update in admin review.
Fun but didn't stay that way.
The easiest way to do this is just to make a list of all the problems.
1. As has been said, buying health costs too much and is ridiculous that the price rises.
2. Health, and Armor upgrades did nothing.
3. There was no damage or effect difference between the elemental arrows, making ice arrows the clear choice.
4. Hit detection problems from enemies attacking the player. (i.e. the player could be hit while not close enough to the enemy)
5. Picking up money from fallen enemies is not fun. An automatic gold collection system would be more appropriate.
6. My absolute biggest problem with this game that made me stop playing was the poorly designed summoners. These guys took far too many shots to kill, had seemingly no limit on the number of spawnable minions, and came in far too large of groups. The boss that spawns summoners was even worse because the massive summoning spam would keep the boss protected and would severely lag the game even at the lowest settings. At that point I quit.
Overall, I like the concept. The upgrades need changes to make them actually work and there should be some more options for bows, arrows, and skills. The achievements were very nice and I had no complaints there. I think it ould be nice to have another mode or to as well. And maybe a better story for the main campaign.
1) I've answered that question before
2) Yes they did, try reading the descriptions
3) There was a difference, fire arrows are better
4) Explained many times before why I did this.
5) I disagree here, it would take away a large element from the game.
6) Will fix
Most of those things are planned for the sequel.
Kept me playing for two hours.
That should tell you its great fun. If a flash game can keep me engaged and entertained for two hours then it deserves a 10.
With that said I did find one fault in the weapon design. The auto-shotgun is by far the best weapon. In fact its only surpassed by the Shotgun's gauss upgrade. The auto-shotgun is obtainable and easily maxed out early on. They can kill the zombie bug spawners with about 1 clip (1/2 if you've upgraded) and everything else falls with one or two good shots. While the rocket launcher can kill things just as quick if not more so, the splash damage is quite pathetic and fails to kill groups as quick as the auto-shotgun.
I had a few other small problems like the slow xp gain, and the uselessness of health packs. But this game does deserve a ten for the sheer fun I had.
There are however a few exploits I found.
one has to do with dual wielding in that you can reload both weapons and throw away the second but keep the same ammo count for the clip. For example i get dual berettas and I reload which puts my clip size at 30. I throw away the second gun and I still have 30 shots. This goes for all dual wield weapons.
Using the same exploit I can pick up another dual weapon (not the same one i threw away) and actually make the ammo size larger. Using the beretta example, I can pick up another beretta and it will add its clip to mine. So if I pick up a full second beretta it will make my clip size 45.
Those two exploits are great for getting the single weapon medals.
I found that one of the levels also has an exploit that can be used to get a ludicrous amount of kills while staying almost completely safe. On the far left side of the medium laboratory level is an alcove that you can stay in and the enemies will spawn on the other side of the wall to the right. They will attempt to jump over, but cannot unless you jump on top of the ledge above the alcove. Whats even better is that if you lure enemies over to kill them, there is yet another alcove below that they will fall into and mindlessly run around while occaisionally shooting at you. It is even fairly safe to jump down and kill them since no enemies spawn on this side of the alcove. And the best part is that there is an ammo box that spawns in the alcove too.
Using that trick I managed to amass 74730 points which put me at #30 top score of all time.
WIth more thought, this could be good.
I would have really liked this if the questions weren't just a random assortment of jokes and guesswork. If I had to actually think on every question, then I would have enjoyed it more. Otherwise, this quiz was just a piece of unitelligent turd. The one good Idea you had was the questions that involved interactivity. Add in some real questions and keep the interactive ones, then you might have me hooked.
I voted low only because the controls need work.
Please I just ask you take this off right now and make the controls work like they should and then resubmit and I'll give you an 8. Bottom line: great idea, but no way of having fun with the awful controls.
Fun and great time waster.
I really enjoyed this game. It was short but fun, and had 2 extra survival modes to help pass the time. It did get repetitive in story mode but all the guns kind of evened that out.
Lots of possibilities but maube its just me...
I love the Thing-thing series but I've having a problem with this one. Perhaps its just an overlook but in the first level I get to a wall and its unjumpable but before it is a garage door open with an arrow but I can't go in. Maybe something was left out in the controls or something but i simply can't get in and the wall a little bit past it has enemies spawning on the other side but the wall is identical to the border wall at the begining.
The survival were a bit hard and I didn't see any weapon drops in the super survival. Is this part of it is to only use the pistol? Well anyway it seems like it must be good like its predescsores I would just like a heads-up on the problems I'm having. Keep up the good work.
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